![]() ![]() It should be compiled with the map, frankly.Ĭ:\Program Files\Valve\Steam\SteamApps\jesterxl\source dedicated server\hl2\soundĬ:\Program Files\Valve\Steam\SteamApps\jesterxl\source dedicated server\hl2\sound\music\1.mp3 ![]() Then, I just type in “music/1.mp3” in the Sound Name parameter. I put a folder in there called “music”, and put my mp3’s in there. This folder is the that the “ambient_generic” entity uses. To get the sounds to work, they must exist at the server’s hl2 root folder in a folder called “sounds”. – emulated tubes/tunnels using connected cylinders (no subdivision… didn’t know it at the time, hehe, not a 3D guy) – contains 3 buttons to play external mp3’s (mp3’s not included) However the real milestones and pieces from which you can benefit from are: This is one of my first maps with which I learned how to use Hammer, HalfLife 2’s map editor. ![]()
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