![]() ![]() ![]() ![]() ![]() Fortunately, Queue actually looked through the code and consulted with NVSE devs about the settings so we now have a true explanation of what these settings do. The point being that many INI tweaks that you may find on the internet about multithreading and increasing performance are nonsense. This was posted as a reply to someone who listed their Configurator settings, but you can get the corresponding lines from the INIs very easy. Also, the vanilla launcher doesn't properly toggle Vsync (it alters iPresentInterval in the wrong INI file). Of the settings you listed, the ones that are worthwhile are adjusted to usefully high settings, with the exception of Object LOD fade (fBlockLoadDistanceLow, if I remember correctly which setting that corresponds to, and honestly can be increased by a factor of 10 via manually editing FalloutPrefs.ini) and the grass render distance (fGrassStartFadeDistance, which normally maxes at 7000, but NVAC extends range on by one cell, so increasing this number by maybe double should meaningfully extend grass render range). I would highly recommend resetting your settings to default and using the game's vanilla launcher to adjust settings. ![]()
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